﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;



public class BirdState {

	public enum State {
		NonControllable,
		Controllable,
		Wait,
	}

	public static bool Controllable(State s) {
		return s == State.Controllable;
	}

	public static bool Wait(State s) {
		return s == State.Wait;
	}

	public static bool FollowBoy(State s) {
		return s == State.NonControllable;
	}

}
